Mini 4cyl Bomber
Hobby Modified Mini
2012 General and Safety
and/or regulations set forth herein are designed to provide for the
orderly conduct of racing events and to establish minimum acceptable
requirements for such events. These rules shall govern the condition of
all events and by participating in these events all participants are
deemed to have complied with these rules. NO EXPRESSED OR IMPLIED WARRANTY
OF SAFETY SHALL RESULT FROM PUBLICATIONS OF OR COMPLIANCE WITH THESE RULES
AND/OR REGULATIONS. They are intended as a guide for the conduct of the
sport and are in no way a guarantee against injury or death to a
participant, spectator, or official.
The owners of Thunder
City Speedway have the right to reasonably and appropriately deviate from,
or add to, this set of rules in order to protect the safety of the
competitors and spectators and/or to promote greater competition. NO
EXPRESSED OR IMPLIED WARRANTY OF SAFETY SHALL RESULT FROM DEVIATIONS FROM,
OR ADDITIONS TO, THIS SET OF RULES.
I. General and Safety
A. Equipment and Safety Rules
1. All cars must have a
working fire extinguisher mounted securely within the driver’s
2. All cars must have a minimum of three 1/4” rods in front of
the driver. No concrete reinforcement steel.
3. All cars must be
equipped with racing-approved safety harnesses and a racing seat.
Belts must be mounted with grade 8 bolts and according to the
manufacturer’s suggested methods.
5. All cars must have a window net
over the driver’s window -or- Drivers must wear arm restraints. Window
nets are highly recommended, even when using wrist restraints.
cells are mandatory in all classes.
7. Drive shafts must be painted
white, must have the car number on them, and must have a 360 degree loop
8. All weight must be bolted to the car with at least two
bolts and painted white. The car number must be on each piece.
steel scatter shield must be used in the Modified, Bomber, and Hobby
classes. And recommend in Mini Stock classes.
10. All drivers must
wear a full fire suit, gloves, and shoes.
11. All drivers must wear a
full-face helmet with a SNELL rating of 95 or newer.
12. The driver
must be completely separated from the engine compartment, fuel cell,
drivetrain, and battery by an OEM or fabricated firewall or
13. No rearview mirrors or electronic devices are
14. Cars must have a front and rear bumper at a reasonable
height for towing and pushing. Cars must have a loop or chain attached to
the front and rear of chassis for wrecker hook-up.
15. Cars should be
painted in a professional manner with numbers in contrasting colors on
both sides and the roof of the car. The number on the roof must be able to
be easily read from the press box.
16. Duplicate numbers are not
17. The driver and car owner must fill out a driver/owner
information form in order to participate.
18. Roll cages are required
in all classes. No screw joints allowed. The minimum requirement for all
roll cages on all cars shall be an “A” shaped affair, constructed of 1
1/2” OD tubing, with bars running from the upper right corner to the lower
left corner, and just the opposite on the other side, forming an “X” when
viewed from front to rear. There must also be a cross bar on the top, 4
bars down the side, and 4 bars around the top to complete the cage around
the driver. All roll bar tubes must be at least .095” wall thickness. The
cage must have 4 kidney bars on the driver’s side and 2 kidney bars on the
passenger side. A door plate is required. Gussets should be
B. Pit Safety Rules and Procedures
1. Please be
mindful of spectators and crew members in the pit area, especially
2. Cars, tow vehicles, and pit vehicles should maintain a
reasonable, slow speed in the pit area.
3. Track insurance does not
cover any damage done to any personal property in the pit area.
Draw-in, Line-ups, and Starting Times
1. Each person that enters
the pits must put the car number that they are affiliated with by their
name on the pit sign-in waiver.
2. Every participant must draw a pill
at the pill draw stand immediately after purchasing a pit pass and
entering the pit gate. If a car does not draw in, it will be placed
tailback in the heat and may not be scored.
3. The driver’s name (not
the owner’s) and the car number must be registered at the draw-in stand in
order to receive points and earnings for the night’s event.
draw-in will end at 6:00 p.m. each night. Track officials cannot draw for
5. If you wish to run tailback in the heat or feature,
please notify the official at the draw-in stand.
6. Hot laps will start
at 6:30 and heats will start at 7:00 p.m. each night.
7. All race
line-ups will be posted on the pit board. It is the participant’s
responsibility to know when and where to line up.
8. The announcer will
call for each race twice. Failure to line up on time will result in
9. If a car/s fails to make the line-up, all cars
will move straight forward in line.
10. If needed cars must help pack
the track. Refusal could result in the car being placed tailback for the
heat and/or disqualification for the night.
Cars qualify for the feature through the heat races. The results of the
heat races will determine the line up for the feature except where inverts
2. Car count will determine the number of heat races. No more
than ten cars will run in any single heat race.
3. No more than twenty
cars will run in any single feature.
4. Heat races will begin at 7:00
p.m. each night.
E. Race Procedures and Substitutions
race director has complete authority over the racing program.
races will start coming out of turn four at the designated cone/start
line. The pole position car shall set and maintain a reasonable pace prior
to the start of the race and shall start the race at the starting
line as the green flag is thrown.
3. Any car out of line or
jumping the start twice will be placed tailback.
4. Failure to start
after two attempts will result in cars being placed in a single file line
for the third attempt.
5. After one complete lap, the first two
restarts will be double file with the first place car alone in the front
of the field. After the third caution, restarts will be single file.
Anyone who passes or gets out of line on restarts, before the lead car
passed the starting line, in turn four could be disqualified.
line-up and number of laps to be run will be determined by track officials
on a per night basis.
7. All races must be completed with a
green-white-checkered finish unless the race must be called due to
8. Any car winning feature race two weekends
in a row will have to start tailback on the 3rd weekend.
car that stops on the track under caution, whether it is involved in the
caution or not, will be placed at the rear of the field for the
10. If a track
official stops a car on the track, the car will retain its
11. Any car stopping on the track to argue or complain will
12. Any car causing three cautions will be
disqualified and asked to leave the track.
13. DO NOT RACE BACK TO THE
FLAGSTAND WHEN A CAUTION IS THROWN!
14. Get into a single-file
formation as soon as possible after the caution flag is thrown.
restart line-ups will be taken from the last completed lap.
will be given two opportunities to get in line after each caution. Drivers
who do not comply will be disqualified.
17. DO NOT GO TO THE FLAGSTAND
OR PRESS BOX DURING THE EVENT. IF THERE ARE QUESTIONS, SEE THE
FLAGMAN/OWNERS AFTER THE EVENT.
18. Any car two laps down and/or unable
to maintain a competitive pace will be disqualified. This is for the
safety of all competitors.
19. Any car dragging parts or excessively
smoking will be disqualified.
20. All cars that finish must cross the
scales after each heat race.
21. The top three cars will go over the
scales and then to the tech area after each feature.
22. If a
substitution of any kind is made at any point during the night, track
officials must be notified immediately in order for the driver to be
scored. Failure to do so will result in the driver not being
23. If a substitution is made after the involved class’ heat
races, the driver will start tailback in the feature.
24. A car can
only run in one class per night. If a driver changes cars during the
night, the substitute car must be from the same class as the original
F. Flags and Signals
Green-(Closed/Up)-The race will
start on the next lap.
Green-(Waving)-Start the race.
on the track. Slow down immediately.
Red-Stop immediately due to a
dangerous situation on the track.
Yellow and green-(Closed/Up)-Complete
immediately go to the pits.
Blue and Orange-Move out of the groove,
faster cars approaching.
Green and White-(Closed/Crossed)-Half way
point of the race.
White and Checkered-(Closed/Up)-Two laps to
White-(Open)-One lap to go.
Checkered-(Open)-The race is
Track Official-(Arm “Chopping”)-Get into a single-file
Track Official-(Arms Crossed)-Get into a double-file
G. Sportsmanship and Discipline
suspensions are up to the judgment of the owners of Thunder City Speedway
and may be changed or adjusted at any time when deemed necessary.
Suspensions-First offense-Loss of points/earnings for the night and two
week ban from racing. Second offense-Loss of earnings for the night,
points for the night, half of all other points earned during the season up
to that night, and two week ban from racing. Third offense-Loss of
earnings for the night, all points for the season, and permanent ban from
3. Rough driving and unsportsman-like behavior will not
be tolerated. Competitors and crew members who act in an unsportsman-like
manner will be dealt with by the owners of Thunder City Speedway using all
4. If you are black-flagged, drive directly to YOUR
5. COMPETITORS ARE NOT TO RETALIATE AFTER BEING HIT ON THE
6. The driver is responsible for the actions of themselves,
their crew, and their family members. A driver can be disqualified due to
the actions of these people.
7. DO NOT GO TO ANOTHER COMPETITOR’S PIT
AREA TO ARGUE OR FIGHT!
8. Fighting will result in automatic suspension
from Thunder City Speedway. Law enforcement officials will be called if
9. Absolutely no alcohol or drugs are allowed in the pit or
spectator areas. Law enforcement officials will be called if necessary.
Thunder City Speedway will have a family friendly atmosphere.
Thunder City Speedway staff members are to be treated with respect. This
is especially true for those working the pit window and the pay window.
There will be absolutely zero tolerance for racers or fans disrespecting
employees of Thunder City Speedway. Violators will be barred from the
facility for as long as Thunder City Speedway management deems
H. Points System and Scoring
1. Points are earned
by the driver in the feature race only. The driver of the car must
register at the draw-in stand in order to receive points. Anyone falsely
driving a car will not receive points or earnings for that night and may
receive further disciplinary action.
2. Points system: Points are
received in features only. 1st - 20 points, 2nd - 19, 3rd - 18, 4th -
17, 5th - 16, 6th - 15, 7th - 14, 8th - 13, 9th - 12, 10th - 11, and 11th
place on down is 10 points.
3. Pay is to be collected after the event
at the main spectator entrance window. It is the driver’s/owner’s
responsibility to pick up their pay for the night.
4. Thunder City
Speedway employees at the pay window are to be treated with respect. There
will be absolutely zero tolerance for racers or fans disrespecting
employees of Thunder City Speedway. Violators will be barred from the
facility for as long as Thunder City Speedway management deems
winnings are paid to the car owner or driver.
In lieu of an engine claim, Thunder City Speedway
adheres to the following protest procedures.
1. All protests must
be made within five minutes of the completion of a protested car’s feature
2. Only a driver or car-owner in the same class as the car being
protested can protest.
3. In order to protest top end components, the
driver or owner must present the track tech official with $250
(cash) at the time of protest of which $100 goes to the track.
Also, in order to protest bottom end components, the driver or owner
must present the track tech official with $500 (cash) at the time of
protest of which $200 goes to the track for use of facilities &
equipment. If the protested car is found illegal, the
protesting party will be refunded the remaining $150 or $300 protest fee.
If the protested car is found legal, the protested party will be given the
$150 or $300 remaining balance.
4. The protesting car must finish on
the lead lap of the feature to earn the right to protest.
engine, suspension, drivetrain, etc. can be protested. The specific item
being protested must be stated when the money is presented to the tech
6. Items other than those stated by the protesting party found
illegal during a protest may be penalized at the discretion of Thunder
City Speedway owners and tech officials.
7. If the protested car is
found illegal, the driver will loose all points and earnings for the
8. If a driver or owner refuses to be protested, the driver will
loose all points and earnings for the night.
9. A single car can be
protested no more than three times in one season.
10. If a driver or
owner refuses to be protested, it does not count as one of the three
protests allowed on that car during the season.
11. Thunder City
Speedway may inspect any part of any car at any time.
12. When “gray
areas” are exposed in the rules, a decision will be made by Thunder City
Speedway tech officials based on the performance advantage gained by the
item in question.
J. Rain-Out Policy
1. If the event is
rained out prior to intermission, tickets and pit passes sold will be
honored at the next event.
2. If the event is rained out after the
completion of the heat races, tickets and pit passes sold will not be
honored at the next event. However, in the following event, a fifty
percent purse increase will be awarded to those drivers present for both
the rain-out and the following event, in the classes that were not able to
complete their feature race on the night of the rain-out. A driver must
race both nights in order to receive the additional purse money.
rain-out policy for special events will be determined when
Safety rules will be strickly
If official deems car to be unsafe, it will be
Contact Rick at the email address below with your